If I were hired to come up with an original game idea for a
games company then the idea I would pitch would be a first person action-stealth
game focusing on the stealth and exploration of a level or environment with the
ability to climb the area with an assortment of items and your own abilities. Gameplay
would be focused on avoiding enemy’s altogether but give the player the ability
to fight back after introducing abilities and skills as well as your items that
you use to climb and traverse an area. The story or theme that the game would
follow is on honour/betrayal, greed and trusting the people you interact with there
being rewards and risk in how you interact with them. An example would be you
the player are talking to a chamber maid so you can get into the estate to
steal a piece of the Planispheric disk (this being one way to get in) the way
you talk to her will affect how the heist will go, if you go aggressive and
threaten her life if she doesn’t help you this will lead the chamber maid to
inform the guards of the estate and make your getaway harder to accomplish. While
if you convince her that taking the disk from the Count of the estate is the
best course of action while you promise to take care of the Count so the people
of the area he controls can prosper this later rewards you with a distraction
created to help you escape. This later affects how other characters occupying
the world see you and can make your mission harder or easier.
After pitching the concept of the idea to the heads of the
games company I’d tell them about the backstory. This would follow Talock an
assassin/thief and master of shadows as he gets drawn into a conspiracy that
involves the Planispheric disk and an ancient treasure that is said to be
buried under the city with it being cursed and houses an evil that will consume
the world in war, disease and fear. Made all to true with the current plague
(called the Bloom) consuming the city and killing off the poor who cannot get
their hands on a vaccine or cure as the rich and powerful watch on and the
leader of the city plans on uniting the Planispheric disk and finding the
ancient treasure no matter who he needs to step on to get to it. The main
environment that you would play through would be a Large Victorian steam punk
like city with an dark atmosphere narrow side streets and close knitted
buildings allowing the ability to travel across the roof tops while there will
also be other environments form government buildings, old asylum to large
towers holding secrets related to the story.
Characters
Finished with telling them about the backstory and the
environment I’d described some of the characters.
Talock
Talock being an assassin/thief wears a tattered black coat
with a hood to hide his face and leather straps on his body to hold his gear as
well as knee high boots and a short blade strapped to his lower back. He is
tall with an athletic build for running and he can move in between shadows
without being seen as well as climbing nimbly from building to building.
The Master
A man of regale taste and stature The Master is the lord and
supposed protector of the city. He wears a long red overcoat for a lord with
brown leather gloves and boots to protect his hands and feet, his thick leather
pants and undershirt protect him from would be assassins that could take his
life and a slash across his chest that represents his role as leader of the
city. He has a balding patch on the top of his head he has come over as well as
a moustache on his top lip that curls at the ends he is well built like a
fighter and carries a rapped firing crossbow that he uses to kill his enemies.
Karric
A doctor by trade Karric is the upcoming leader of a group
that wants to bring equal rights to that poor by placing a leader that will
help them and not just indulge the rich and powerful. Karric is a man of short
stature but has an athletic build with a doctor like coat to protect him from
the Bloom as well as a mask that protects his lower face from the spores the
Bloom releases and gloves to protect his hands from contagion with his hair
combed back hidden from the mask would be his goatee that is neat and clean
giving him a high society look.
The central theme being Greed links the characters and story
together with the gameplay this is shown
in The Master only catering to the needs of the rich so he can gather the
Planispheric Disk to find the treasure underneath the city, to how the players
greed can get the better of them do they go after the items to steal so they
have more money to spend on gear and risk being seen and making the his harder
or complete the objective and don’t have a piece of gear that can make you
mission much easier. This is also seen in how other NPC’s act to the poor
attacking and uprising to other characters and the greed that feeds their desires.
Some referience Images that help with giving the look of the enviroment and concept art of what the level and game will look like.
An image of 1900 london traffic with smarug in the background.
A street of london with an overhead arch that leades to bridge showing the areas that narrow streets lead to.
Some referience Images that help with giving the look of the enviroment and concept art of what the level and game will look like.
An image of 1900 london traffic with smarug in the background.
A street of london with an overhead arch that leades to bridge showing the areas that narrow streets lead to.