(game Idea 2)
(game idea 3) (game idea 4)
After talking about the concepts for the games and whats happening in the images we decided that game idea 3 was the most fun sounding and that i should go with it and expand on it more while combing some of game idea 2 with it.
The game itself is set in Thailand during the full moon party with the level playing out at a beachfront bar just on the water. The story is about the bar god Vylo who is prayed to by a bartender during the full moon party to protect his bar from the over intoxicated youngsters and party goes that are attacking it and causing an abundance of noise that is driving customers away. Vylo being bored agrees to help and uses some of his godly powers to send down a part of his body to help get rid of the over intoxicated people. Using Vylo's hand you must help get rid of the drunkards and protect the bar at all costed.
Gameplay will involve using Vylo's hand to grab onto and throw the drunks away from the screen to protect the bar which will have a health bar representing how much damage the bar can take before it is destroyed. Certain enemies like the large overweight drunkards can be picked up and swung around to knock out surrounding enemies before being thrown away. Mechanics that will work with the gameplay is Vylo's hand itself and it's ability to pick up and throw enemies as well as picking up objects in the area to throw or drop on large groups of enemies to knock them out. Another mechanic is Vylo's abilities that can be used an upgraded to do more damage or have a larger area of effect, one of these abilities is being able to summon a wave to take enemies out to sea caused by Vylo's hand slamming down making the wave.
Asset list
High priority
- Vylo's hand
- Bar
- Drunkards
second priority
- Moon
- objects to throw
With the setting,backstory,gameplay, gameplay mechanics and asset list done I can go about crating the game and level to demonstrate the skills needed for the job.