With my game level blueprint done and my mechanics and objective thought out I now have to create a Asset list that will prioritize what I will make first and what is important to make the game level.
High Priority
High Priority
- Barrels(explosive)
- Locked Crate
- Generator
- Gate(exit to level)
- crate filled with weapons
- key to locked gate
Second Priority
- Buildings
- Ladders
- Lamps/light posts
- cart(to hold explosive barrels)
- table
Low Priority
- tree(Dead)
- normal barrels and crates
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