Tuesday, 11 March 2014

Asset list for game Level


With my game level blueprint done and my mechanics and objective thought out I now have to create a Asset list that will prioritize what I will make first and what is important to make the game level.

High Priority 


  • Barrels(explosive)
  • Locked Crate
  • Generator 
  • Gate(exit to level)
  • crate filled with weapons
  • key to locked gate
Second Priority

  • Buildings
  • Ladders
  • Lamps/light posts
  • cart(to hold explosive barrels)
  • table
Low Priority

  • tree(Dead)
  • normal barrels and crates

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