Tuesday, 8 April 2014

Space Survival - Unity game 2

I was asked to come up with two game ideas with different themes and make them using Unity and 3DS max the first game was Tropical Island fun which I have already Blog about in a previous post. So now I have begun the second game with this post being similar to the Tropical island post, me explaining the concept, gameplay, backstory, mechanics and the level itself.


Lets start off with the environment and setting of the level for the game.Taking the theme of Space survival I have decided to set the game on an abounded space station in which you the (player) are trapped and cant get out. The level will be set out in a maze but you will have no way out and you have to survive as long as you can against the hordes of mutated crew of the SSV Muranga.







This is were gameplay comes in you will only be able to move and shoot your way through the dark halls of the Muranga to survive as long as you can with the time being your score. The mechanics that will play into the game will be the ability to shoot and if I get the time also add ammo to make it all the more difficult to survive.

Asset List

High Priority

  • Character
  • Monsters
  • Gun and bullets
  • Tracks (to build the level I will be making a set of tracks that I will join together making it easy to change level itself if needed.)

Audio List
  • Background music(eerie/suspense to set mood)
  • Monster growls/howls 
  • Gun firing 
I will be updating this post with a map of my level screenshots of the building of my level and how the how process is going in the coming weeks. 

No comments:

Post a Comment