I've been asked to demonstrate my skills with unity, game design, 3D modeling and Coding by creating a simple game with a tropical Island setting using unity and 3Ds Max.
With the setting and environment of the game set I go about creating a backstory to the game being you(the player) are Larry a man stranded on a tropical island, you have been trapped on the island for months and to stave off the creeping affects of insanity you decide to play a game to relive the stress of being on the island. Gameplay would be a paper thrower or in this case with coconuts instead, with goal being how many coconuts can you get into the bowl in the allowed time.
The mechanics of the game would be simple so I can work on other aspects like coding without any trouble. The main mechanic would be throwing the coconut to the bowl to score a point, Another would keep score of how many coconuts have been scored and the final being a timer counting down giving the player a time limit to score as many points as possible.
I would then make an asset list for the level with things I'm going to need to create in 3Ds Max.
High Priority
- coconut catcher
- Coconut
- Hut
Second Priority
- Trees
With the Design of the game done and a asset list written up I can now go about creating the level for the game.
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