Using these places, objects and things I needed to create 4 games with the theme of "space survival". In my first game you will have to run along the surface of the moon picking up O2 tanks to survive and try to reach your moon base.
The second game will have you play as a spaceship that needs to blast shooting stars out of the sky using the food pickups as fuel for your ship.
The third game you play as a blackhole that needs to grow bigger to do this you control it to swallow objects to make the blackhole bigger and pass the level, as the blackhole gets bigger so do the objects that it swallows and the bigger the object the more points you get.
My final game is a first person survival game where you play as a scavenger that goes around to abandoned or derelict space ships/stations to collect supplies so he can survive in space, with your ship you can scan the derelicts to see what they have and what you might need an example would be if on your ship you were low on food and a space station that you found had some then you will need to go over to find it so you can restock your supplies.
Now that i have four games I pick one that I would work on and go through the process of a in-depth design of the game and its workings
I've decided to go with the fourth game because of the simple design matched with the fun of exploring space and trying to survive in it. controls would be the simple W,A,S,D keys for your left, right, forward, and backwards while you use the mouse to move the camera to look around and the space button to fire your blaster. The only other mechanic would be your ability to collect different supplies to survive exploring space such as scrap(For fixing and upgrading the ship), oxygen(For your space suit so you can explore ships without any), Food(need resource to live), medicine packs(to fix wounds and replenish health) just to name a few of the resources to live and continue exploring space.
Assets List
- Hopkins (Character)
- supplies
- enemies
- level tracks
Audio List
- Munching sound(when Hopkins picks up food)
- dark scary ambient music
- Cry of pain (when Hopkins gets hit)
With an asset and audio list done work on the game would begin and that is the process of my second unity game.
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